Stunt performers rehearsing a polearm fight on the Platige Motion Capture Studio stage, with the control room above

PlatigeMotion Capture Studio

One of the largest motion capture stages in Europe, built for games, film and cinematics.

Performance capture, stunts, facial and finger capture on a 20 × 13 × 8 m stage in Warsaw. We support productions from the first take to animation-ready data.

The Largest Motion Capture Studio in Poland

Platige Motion Capture Studio is a dedicated motion capture unit within Platige Image, the Warsaw studio known for storytelling, CGI and VFX.

We combine a large, fully equipped stage with an experienced creative, technical and production team. The people who plan your shoot also know what happens to the data next, whether it ends up in a game, a film or a cinematic.

We work with AAA and AA developers, independent game creators, filmmakers and production companies, on large-scale productions and smaller projects alike.

~30 years
of Platige Image experience
Warsaw
stage and team in one place
Games / Film / Cinematics
plus CGI and VFX background
Performers with head-mounted cameras and prop weapons during a performance capture take
Stunt performer on a rig filmed by two reference camera operators
Ensemble stunt take: performers running beside an inflatable air track, filmed by a camera operator

Why Platige Motion Capture Studio?

  • Scale

    A 20 × 13 m floor with 8 m of height — one of the largest motion capture stages in Europe.

  • Coverage

    62 OptiTrack Prime X41 cameras, head-mounted facial capture and finger capture in one take.

  • Stunts

    Flying Rig, Soft Floor and a stunt rig for action, falls and wire work.

  • Production

    Casting, international talent, choreographers and crew handled by one team.

  • Pipeline

    Raw data typically in 1–3 days, cleanup and retargeting onto your rigs.

  • Remote & international

    Live streaming and remote direction; the studio is about 6 km from Warsaw airport.

The stage

A 20 × 13 m floor with 8 m of height: room for full performance capture, ensemble scenes and stunt work, including wire work on the Flying Rig.

20 × 13m
stage floor
8m
height
The empty 20 × 13 m capture stage with the camera truss and the “We are Platige” wall

Recording area

  • Four reference cameras, including Sony Alpha, synchronised with genlock and timecode
  • Audio and video distribution system
  • Real-time visualisation in MotionBuilder or Unreal Engine
  • Video village
  • Stunt rig

On the stage

  • Flying Rig

    Stunt system for safely lifting and controlling performers in the air.

  • Soft Floor

    Shock-absorbing floor for safety and comfort during falls and action.

  • High loading gate

    Large set pieces and props can be brought straight onto the stage.

Performer suspended high above the stage on the Flying Rig, with a safety net and camera operators below
Flying Rig
Performer in a capture suit landing on a crash mat during a stunt take
Soft Floor

Technical stage view

The hall in 3D: the 1 m floor grid from A1 to T13, the perimeter truss with all 62 OptiTrack cameras, the loading entrance and the control room on the mezzanine.

ABCDEFGHIJKLMNOPQRST1234567891011121320 m13 m
  • 62 OptiTrack cameras with viewing direction
  • Perimeter truss
  • Dimensions
  • Loading entrance

Technology

Body, face and hands captured together, with the result visible on set while the take is running.

OptiTrack Prime X41 camera mounted on the stage truss
OptiTrack Prime X41
Technoprops head-mounted camera rig on a stand
Technoprops HMC
Two camera operators with tracked virtual camera rigs on the motion capture stage
Virtual camera
  • 62

    62 × OptiTrack Prime X41

    optical motion capture cameras

    Marker tracking across the full stage volume.

  • 2

    2 × Technoprops HMC

    head-mounted camera sets

    Facial capture recorded alongside body performance.

  • 4

    4 × Reference cameras

    including Sony Alpha

    Synchronised with genlock and timecode.

  • Manus Quantum Metagloves

    finger capture

    Detailed hand and finger performance.

  • Virtual camera rig

    virtual camera

    Frame and operate shots inside the virtual scene.

  • Unreal Engine / MotionBuilder

    real-time visualisation

    Directors and clients see characters in context during the session.

Services

Book a complete capture production, add production services, or rent the stage on its own.

Motion and performance capture

Full capture production on our stage, from previs to on-set supervision.

  • Body motion capture
  • Performance capture
  • Facial capture
  • Finger capture
  • Stunt capture
  • Virtual camera
  • Previs
  • Real-time preview
  • Live session streaming
  • Remote direction
  • On-set VFX supervision
Learn more: Motion and performance capture

Production services

Casting, crew and specialists, handled by our production team.

  • Casting of actors and stunt performers
  • Access to international talent, in line with union regulations
  • Production support and crew coordination
  • Fight, weapons, climbing and dance choreography
  • Camera operators and sound
  • Network of specialised freelancers
Learn more: Production services

Stage rental

The stage on its own, without full production service.

  • 20 × 13 m floor, 8 m height
  • Suited to stunt and action scenes
  • Booking scope agreed per project
Learn more: Stage rental

Motion datasets for machine learning

Custom motion datasets recorded to order for training machine learning models.

  • Motion types defined with you
  • Recording volume matched to your needs
  • Data format to your specification
Learn more: Motion datasets for machine learning

Data delivery

From the take on stage to animation-ready data on your rig.

1–3daysstandard delivery of raw files

Formats

  • FBX
  • BVH
  • Custom format
  1. Raw files

    Standard delivery is one to three days after the session. Files come as FBX, BVH or a custom format, with video reference per take and session metadata. Expedited delivery on request.

  2. Tracking

    Smoothing and refinement of raw data to remove noise and erratic movement introduced by the recording environment.

  3. Retargeting

    Captured motion mapped onto your character rigs, with proportions, joint constraints and motion fidelity adjusted for a clean pipeline handover.

  4. Remote sessions

    Remote direction with multiple media outputs: reference cameras, virtual camera and a real-time feed, with production audio from crew microphones and ambient sound.

Final timelines depend on the scale of the project and the scope of post-processing.

Learn more: Data delivery

How we work

  1. Brief

    You describe the project, dates and scope.

  2. Quote and plan

    We propose the session plan, crew and casting.

  3. Capture

    Takes on stage with real-time preview, on site or remotely.

  4. Processing

    Tracking, cleanup and retargeting.

  5. Delivery

    Animation-ready data in the agreed format.

Studio facilities

Everything a shoot day needs, under one roof next to the stage.

Clients & partners

Over 300 international awards

Including BAFTA, SIGGRAPH and VES awards, Annie and Emmy nominations, and Oscar-nominated productions.

  • BAFTA
  • The Oscars
  • Emmys
  • VES
  • SIGGRAPH
  • Annie Awards
  • EFA
  • Premios Goya
  • Animago
  • LIA
  • Clio
  • The Webby Awards

Trusted by the world's leading studios and brands

  • Ubisoft
  • Activision
  • CD Projekt Red
  • Creative Assembly
  • People Can Fly
  • Smilegate
  • SEGA
  • 11 bit studios
  • Housemarque
  • Lucasfilm Games
  • Sony
  • Konami
  • Microsoft Studios

Collaborations on titles shaping the future of entertainment

  • The Witcher IV
  • Cyberpunk
  • Metro Exodus
  • Star Wars Outlaws
  • Total War: Warhammer III
  • Call of Duty: Black Ops Cold War
  • Apex Legends
  • Frostpunk
  • Outriders
  • Tom Clancy's The Division
  • Dying Light
  • Crossfire
  • Skull & Bones
  • Scavengers
  • Dishonored: Definitive Edition
  • Hyper Scape
  • Watch Dogs
  • Tom Clancy's Ghost Recon
  • Halo
  • The Medium

Frequently asked questions

How big is the capture stage?

The capture floor is 20 × 13 m with 8 m of height, marked with a 1 m grid from A1 to T13.

What motion capture system do you use?

62 OptiTrack Prime X41 cameras mounted around the stage, plus four reference cameras (including Sony Alpha) synchronised with genlock and timecode.

Can you record body, face and hands in the same take?

Yes. Body capture with OptiTrack, facial capture with Technoprops head-mounted cameras and finger capture with Manus Quantum Metagloves can run together as full performance capture.

How quickly do we receive the data?

Raw files are typically delivered within 1–3 days. The final schedule depends on the scale of the project and the scope of post-processing.

Can we direct the session remotely?

Yes. Sessions can be streamed live with a real-time preview of the characters, so your director can guide the performers remotely.

Can we rent the stage without production services?

Yes. The stage can be booked on its own; the scope of the booking is agreed per project.

Where is the studio?

At Jutrzenki 99/101, Building D2, Warsaw — about 8 km from the city centre and about 6 km from the airport.

Location

Platige Motion Capture StudioJutrzenki 99/101Building D2Warsaw, Poland
~8km
from Warsaw city centre
~6km
from the airport

The map is loaded from Google only after you press the button.

Plan your session

Talk directly to the head of the studio about capture, production services, datasets or stage rental.

Jakub Mączka

Head of Motion Capture Studio